projects

A list of projects I’ve worked on, or ideas.

See also:

  • Papers from my Master’s and PhD.
  • Course projects from when I was a student at UFRGS (2011-2023 for my Bachelor’s, Master’s and PhD).

Projects


Project ideas

  • (2024, ongoing) A heuristic search algorithm to find an optimal (or suboptimal) progress path through the game Satisfactory.

  • (ca. 2020) An improved heuristic to solve Atomix. This idea is well fleshed out and I am sure it works, but needs to be implemented. Please feel free to ask me for details if you’d like to pursue it.

  • (ca. 2022) Develop an algorithm to maximize the number of accessible machines/casks/kegs in a given area in the game Stardew Valley. For example, the currently best solution for casks in a cellar is 125, but can we do better? Or, what is the maximum number of kegs we can place in the bus stop without intersecting with an NPC path? I have a lengthy description of the problem and possible algorithms for it.
    • this project was possibly continued by gmlangeloh and mrpritt. They were able to frame this as a known optimization problem.
  • (ca. 2022) Similar to the above, develop an algorithm to maximize a flower/bee house layout in Stardew Valley, given an input area. I haven’t written anything about this or thought much about the algorithm, but I am quite sure this is NP-hard.